/*--------------------------------*- C++ -*----------------------------------*\
| =========                 |                                                 |
| \\      /  F ield         | OpenFOAM: The Open Source CFD Toolbox           |
|  \\    /   O peration     | Version:  2.1.1                                 |
|   \\  /    A nd           | Web:      www.OpenFOAM.org                      |
|    \\/     M anipulation  |                                                 |
\*---------------------------------------------------------------------------*/
FoamFile
{
    version     2.0;
    format      ascii;
    class       dictionary;
    object      blockMeshDict;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //

convertToMeters 1;

vertices
(
    (-0.0041  0       -0.00005) //0
    ( 0       0       -0.00005) //1
    ( 0.0041  0.001098591689  -0.00005)  //2
    (-0.0041  0.01 -0.00005) //3
    ( 0       0.01 -0.00005) //4
    (0.0041  0.01 -0.00005) //5 
    //(0.0082   0.0007229406209 -0.00005) //6
    //(0.0082   0.005 -0.00005) //7

    (-0.0041  0        0.00005) //6
    ( 0       0        0.00005) //7
    ( 0.0041  0.001098591689 0.00005) //8
    (-0.0041  0.01  0.00005) //9
    ( 0       0.01  0.00005) //10
    ( 0.0041  0.01  0.00005) //11
    //(0.0082   0.0007229406209 0.00005) //14
    //(0.0082   0.005 0.00005)   //15
);

blocks
(
    hex (0 1 4 3 6 7 10 9) (60 100 1) simpleGrading (1 1 1)
    hex (1 2 5 4 7 8 11 10) (60 100 1) simpleGrading (1 1 1)
  //  hex (2 6 7 5 10 14 15 13) (40 100 1) simpleGrading (1 1 1)
);

edges
(
);

boundary
(
    inlet
    {
        type patch;
        faces
        (
            (0 6 9 3)
        );
    }
    outlet
    {
        type patch;
        faces
        (
            (2 8 11 5)
        );
    }
    bottom
    {
        type symmetryPlane;
        faces
        (
            (0 1 7 6)
        );
    }
    top
    {
        type patch;
	//type symmetryPlane;
        faces
        (
            (3 9 10 4)
            (4 10 11 5)
	    
        );
    }
    obstacle
    {
        type wall;
        faces
        (
            (1 2 8 7)
	    //(2 6 14 10)
        );
    }
);

mergePatchPairs
(
);

// ************************************************************************* //
